Keita is a teenage boy with a one track mind – games, games and more games! He overlooks socialising and hobbies in favour of pursuing his hobby so is taken aback when pretty, popular academic Karen Tendou asks him to join her Gaming Club. To her shock he turns down her offer as he prefers to play games for fun and not in a competitive way.
I had expected Gamers! to play out with Keita joining the club, getting to know the other members and attempting to win Karen’s affection, so I was happy when everything was turned on its head so spectacularly. Keita is nonplussed by turning down Karen’s invitation and is socially inept enough that he doesn’t realise he’s done something radically against social norms by rejecting a girl much higher than him in the school social hierarchy. He also doesn’t realise how much he has embarrassed Karen with the rejection. Things get hilarious pretty quickly when another popular kid, Tasuku confronts him about his behaviour in what turns into an over the top melodramatic slanging match on a bridge.
Gamers! continues to play with expectations as we see Karen completely fall apart over Keita. She falls for him hard, and is completely reduced to cartoon ashes, a sparkly eyed gooey mess or a jealous monster over Keita’s interactions with other girls and his utter obliviousness to her feelings. In fact, the show sets up such clear roles and types for each character with the sole purpose of destroying these setups. I really enjoyed this ‘in your face’ method of letting the audience know that comedic chaos is about to unfold in the very first episode.
Although gaming is continually mentioned and referenced throughout the anime as you’d expect, there’s a smaller focus on it than I had thought, and really I’d define Gamers! as a romantic comedy. The show sets up increasingly more elaborate and wacky misunderstandings between characters, who think X is dating Y when actually Z is dating Y and X wants someone else altogether. Although it seems over the top, it works really well a lot of the time as each character has their own foibles – Karen’s pride, Keita’s inferiority complex – and these form the heart of misunderstandings and miscommunications just as you’d see in real life.
Gamers! is a sweet anime packed full of laugh out loud moments, and romances you’ll want to root for, even if only for more humourous moments.
27 year old Arata has no full time job or career plan and nobody to tide him over when his parents cut him off financially. When he bumps into a charming man named Ryo who offers him an all expenses paid get out for a whole year Arata instantly agrees, not realising the consequences of his decision until the morning after. Ryo works for ReLIFE laboratory and Arata has taken an experimental drug which makes him physically transform to his 17 year old self. Ryo reveals that ReLIFE is actually a rehabilitation programme for unemployed NEET types like Arata who are sent back to high school for a year to reinvigorate them and help them learn what it means to work hard.
ReLIFE wastes no time setting up an entertaining fish out of water situation in which Arata struggles with the practicalities of being a teenager again. He forgets that he shouldn’t be smoking, scores badly on the high school tests and unthinkingly lends larger sums of money than a student would be expected to have. Interestingly, although Arata seems to be alone at 27 when he becomes a student again he easily connects with the boys and girls around him, making it obvious pretty early on that his time in ReLIFE will have a positive impact on his new friends as much as they will on him.
I went into this anime expecting the focus to be entirely on Arata’s development but whilst we get his internal monologue throughout during his interactions with his high school peers, the anime sets up most of the drama about his new friends. The first few episodes are deceptively lighthearted, almost to the point of goofiness in places but ReLIFE begins to build emotional investment from the get go as Arata’s new friends struggle with their own insecurities and the impact they have on their relationships with each other. The animation is pretty standard with the odd lapse into chibi style at comedic moments, and the discordant and erratic piano soundtrack works well to support each teenager’s internal conflicts and provide a quirky backdrop to the tension.
Although ReLIFE features realistic characters with believable quirks and struggles, I wish that it had done more to give some of the emotional moments greater impact. We’re shown some poignant backstory for Arata’s life as a 27 year old and also for Ryo’s life working on another case in the ReLIFE laboratory but most of this isn’t until the last part of the anime. The focus remains on the melodrama between Arata’s classmates and whilst they are likeable and interesting enough, their characters are never built up enough to provide the right kind of emotional depth to make their conflicts with each other as interesting as they could be.
The ending frustrated me most about ReLIFE, this anime offers powerful twist at the end and then just doesn’t do nearly enough with it. It’s a shame that the potential for a real emotionally moving finish fades away in favour of the light humour and fluffiness that has been present throughout, when it would have been easy to provide a strong emotional finish for two of the central characters.
ReLIFE provides plenty of laugh-out-loud moments without resorting to lazy stereotypes or over the top fanservice. It also tackles some darker topics, so if you have the patience to stick with it through some predictable drama situations you’ll find some moving scenes towards the end and there are enough touching moments throughout to maintain your interest. It is an easy watch whether you’re relatively new to anime and looking to ease yourself in gently, or just looking for a funny anime with some standard high school drama.